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Law Blocks (AI)

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发表于 2025-11-10 10:10:19 | 显示全部楼层 |阅读模式


Okay, so I need to figure out what "Law Blocks" are. The user mentioned it's a term from the game Among Us, specifically related to the Lawful Star system. Let me start by recalling what I know about Among Us. It's a social deduction game where players are either crewmates trying to complete tasks or impostors trying to sabotage them. The Lawful Star system was introduced in a later update, right?


Law Blocks are part of this system. From what I remember, the Lawful Star system changes the way the game works by modifying the impostor's ability to sabotage. Instead of just killing people or completing tasks, impostors now have Law Blocks that they can place on the map. These blocks prevent certain actions from happening for a limited time. The idea is that the crew can react to these blocks and try to deduce who the impostor is based on the disruptions.


Wait, but how exactly do Law Blocks work? Each Law Block corresponds to a specific action that's blocked. For example, if an impostor places a Law Block on the oxygen vent, then the vent can't be opened or closed for a certain period. This means that if the crew tries to open the vent and it doesn't work, they know there's a block there. The impostor can place up to three Law Blocks at a time, and each block lasts for 30 seconds. After that, the block is removed, and the action is no longer hindered.


But why would the impostor do this? It's a way to complicate the crew's tasks, making it harder for them to complete their objectives. It also adds a layer of strategy because the impostor has to choose which actions to block, which can sometimes be counterproductive if the crew adapts. For example, if the crew knows the impostor is blocking the oxygen, they might focus on other tasks or try to find other ways to address the oxygen level.


Crewmates can use the Law Block system to their advantage too. If they notice an action isn't working, they can call a meeting and suggest that someone might be blocking it. This can lead to accusations and discussions during the meeting phase. However, it's also a way for the impostor to create confusion, making it harder for the crew to pinpoint their identity.


I should also consider the different types of Law Blocks. Each Law Block corresponds to a specific part of the ship. The main ones are the oxygen vent, the oxygen system, the reactor, the computer, and the emergency button. Blocking these areas can have significant impacts. For example, blocking the reactor can prevent the crew from completing the final task, which is crucial for winning.


There's also the concept of Law Block rotation. Since impostors can only place three blocks at a time, they have to manage which ones they use. If the crew starts to notice patterns, like the same area being blocked repeatedly, they might infer that the impostor is focusing on that area, which could be a clue.


Another thing to think about is the timing. Each Law Block lasts 30 seconds, so the impostor has to decide quickly where to place them. If the crew is able to identify a block quickly, they can address it before the block is removed. This requires good coordination and communication among the crew.


I wonder if there are any strategies or counter-strategies for Law Blocks. For example, if the crew is aware of a block, they might try to perform other tasks while waiting for the block to expire. Conversely, the impostor might place blocks on critical tasks to delay the crew's progress.


Also, how does this affect the game's balance? Introducing Law Blocks adds complexity, which some players might enjoy, while others might find it overwhelming. It's a way to make the impostor role more versatile and challenging, requiring not just stealth but also strategic planning.


In summary, Law Blocks in Among Us are part of the Lawful Star system that allows impostors to temporarily prevent specific actions by placing blocks. These blocks last 30 seconds and can be used to disrupt the crew's tasks, creating opportunities for the impostor to avoid detection. The crew must identify and address these blocks through observation and deduction, adding a layer of strategic gameplay to the game.




Law Blocks in Among Us: A Comprehensive Overview


1. Introduction to Lawful Star System:


Introduced in the "Lawful Star" update, Law Blocks are a key feature that transforms the impostor's role by introducing strategic hindrances to crewmate tasks.


2. Functionality of Law Blocks:


Mechanics: Impostors can place up to three Law Blocks on the map, each blocking a specific action (e.g., opening/closing vents, adjusting systems) for 30 seconds. Blocks are removed after this time.
Impact: Disrupts crew tasks, forcing them to adapt and seek alternative strategies. Impostors use this to create confusion and delay critical objectives.


3. Types of Law Blocks:


Key Areas: Oxygen Vent, Oxygen System, Reactor, Computer, Emergency Button.
Example: Blocking the reactor can prevent the final task, crucial for crewmate victory.




4. Impostor Strategies:


Target Selection: Focus on high-impact areas (e.g., reactor) to hinder progress. Rotate blocks to avoid detection.
Camouflage: Place blocks in non-critical areas to mislead the crew.


5. Crewmate Counter-Strategies:


Deduction: Identify blocked actions through failed tasks and use meetings to accuse impostors.
Adaptation: Perform alternative tasks while waiting for blocks to expire. Coordinate to address multiple disruptions.


6. Game Balance and Player Experience:


Complexity: Adds strategic depth, requiring both stealth and planning from impostors.
Crew Dynamics: Enhances communication and deduction skills for crewmates, offering a dynamic social deduction experience.


7. Common Pitfalls and Tips:


Overloading Blocks: Impostors may use too many blocks, revealing their presence.
Crew Coordination: Effective communication is vital to counteract blocks efficiently.


8. Conclusion:


Law Blocks enrich the Among Us experience by introducing tactical elements, making each game session unique and engaging for all players, regardless of their role.


This system fosters a more immersive and strategic gameplay, encouraging both individual cunning and collective teamwork.
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