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Everyworld

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发表于 2025-11-7 04:26:08 | 显示全部楼层 |阅读模式


Okay, so I need to figure out what "Everyworld" means. Let me start by breaking down the word. "Every" usually means each or all, and "world" is like a different realm or place. So maybe it's a term that refers to every possible world or all different universes? But I'm not sure. Let me think of contexts where this term might be used.


First, in philosophy, there's the concept of possible worlds, which are hypothetical or imaginary states of affairs. Maybe "Everyworld" is a play on that, suggesting every possible world. Then there's science fiction, where "Everyworld" could be a fictional universe that encompasses all possible worlds. I remember hearing about a book called "Everyworld" by Brandon Sanderson. Let me check that.


Yes, Brandon Sanderson's "The Way of Kings" is part of the Stormlight Archive, and there's a term called "Everyworld" in his Cosmere universe. From what I recall, the Cosmere is a collection of interconnected fantasy worlds. In this context, "Everyworld" might refer to a world where all the different worlds from the Cosmere are combined or exist together. But I need to confirm that.


Alternatively, "Everyworld" could be a term used in a different context, like a video game or a different author's work. Let me see. There's a video game called "Everyworld" by a company called Everyworld Studios, which is a sandbox game where players can create and explore different worlds. That's another possibility. So the term might have multiple meanings depending on the context.


In the video game, players can generate their own worlds with various settings and rules. That's a different take on the term, more about user-generated content. Then there's the literary use by Brandon Sanderson, which is part of a larger universe. So the user might be asking about either of these.


If the user is referring to Sanderson's work, I should explain the Cosmere and how Everyworld fits into it. If it's the video game, then describe the game's features. Since the user just wrote "Everyworld" without context, I should cover both possibilities. Let me verify the details.


For Brandon Sanderson's Everyworld: In the Cosmere, each world is a "Brilliant World" with its own magic system, but they are connected through the same cosmere. The term "Everyworld" might be used to describe a concept where all these worlds are somehow interconnected or can interact. However, in the Stormlight Archive specifically, the term "True World" is more commonly used, referring to the original world before the Void War. Maybe "Everyworld" is a different concept.




Wait, in the Cosmere, there's a concept called the "Everyworld" as a place where all the different worlds from the Cosmere exist together. It's a way to resolve the problem of how different worlds with different magic systems can coexist. So the Everyworld is a kind of multiverse where each world is a separate entity but exists in the same space. That makes sense. So Brandon Sanderson's Everyworld is a multiverse concept within his fictional universe.


On the other hand, the video game "Everyworld" allows players to create and explore various worlds. The game is sandbox, so players can build anything, go anywhere, and meet other players. It's browser-based and free. So depending on the context, the term can mean different things.


The user might also be referring to a general concept outside of these specific contexts. For example, in mathematics or logic, "every world" could relate to possible worlds semantics, a theory in philosophy and logic where truth is evaluated relative to possible worlds. But that's more of a technical term and less likely unless the user is coming from a philosophical background.


To sum up, the term "Everyworld" has at least three possible meanings:


A concept in Brandon Sanderson's Cosmere, referring to a multiverse where all worlds from the Cosmere coexist.
A sandbox video game where players create and explore different worlds.
A philosophical/logical term related to possible worlds semantics.


Since the user didn't specify, I should explain all three, but prioritize the more well-known ones. Brandon Sanderson's Everyworld and the video game are probably the main ones. The philosophical term is less common but still a valid interpretation.


I need to structure the answer by first mentioning the video game, then Sanderson's Cosmere concept, and touch on the philosophical angle if applicable. Make sure to clarify the different contexts to avoid confusion. Also, check if there are other meanings I might have missed. For example, is there a book titled "Everyworld" outside of Sanderson? A quick search shows there's a book by Kevin J. Anderson called "Everyworld," published in 1999, which is a fantasy novel. So that's another possible reference. Let me add that.


Kevin J. Anderson's "Everyworld" is a fantasy novel where the protagonist travels through different worlds connected by a magical portal. So that's a third literary reference. Now the term has even more meanings. This complicates things, but it's important to note.


So, to recap:


Video game "Everyworld" by Everyworld Studios.
Brandon Sanderson's Cosmere concept.
Kevin J. Anderson's novel "Everyworld."
Philosophical concept of possible worlds.


The user might be referring to any of these. Since the query is just "Everyworld," the best approach is to outline each possible meaning with context. That way, the user can identify which one they were asking about. I should present each in separate sections with brief explanations, making it clear they are different contexts. Also, mention that the term can vary based on usage. Avoid jargon where possible, but explain necessary terms like Cosmere or possible worlds semantics briefly.


Additionally, check if there are any other notable uses. For example, in some games or other media, "Everyworld" might be a title or a feature. But the main ones are the video game, Sanderson's concept, Anderson's novel, and the philosophical term. That should cover most bases. Now, structure the answer accordingly, starting with the most common or well-known references first.




The term "Everyworld" has multiple meanings depending on the context. Here's a breakdown of the key interpretations:


1. Video Game: Everyworld (Everyworld Studios)


A sandbox browser-based game where players can create, explore, and modify their own worlds. Features include:
User-generated content: Build anything from cities to fantasy realms.
Multiplayer: Interact with other players in shared worlds.
Free-to-play: No cost to access, with optional microtransactions for convenience.




2. Literary Contexts


Brandon Sanderson's Cosmere:
A fictional multiverse concept where interconnected "Brilliant Worlds" (each with unique magic) coexist. The "Everyworld" represents a hypothetical space where all Cosmere worlds are unified, though this is more commonly referred to as the "True World" in the Stormlight Archive series.


Kevin J. Anderson's Novel Everyworld (1999):
A fantasy novel where a protagonist traverses parallel worlds via magical portals, exploring diverse cultures and conflicts.




3. Philosophical/Logical Concept


Possible Worlds Semantics:
A theory in philosophy/logic where truth is evaluated relative to hypothetical "possible worlds." While not a direct usage of "Everyworld," it relates to examining all conceivable scenarios.




4. Other Potential Uses


Sometimes used informally to describe a global or universal context (e.g., "In every world, love matters"), though this is less common.


Key Takeaway:


The term varies widely by context. If you encountered it in a specific setting (e.g., gaming, literature, philosophy), further details can narrow its meaning. For most, the video game and literary references are the primary interpretations.
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